Senin, 17 April 2017

Food

Food is any substance consumed to provide nutritional support for an organism. It is usually of plant or animal origin, and contains essential nutrients, such as carbohydrates, fats, proteins, vitamins, or minerals. The substance is ingested by an organism and assimilated by the organism's cells to provide energy, maintain life, or stimulate growth.
Historically, humans secured food through two methods: hunting and gathering and agriculture. Today, the majority of the food energy required by the ever increasing population of the world is supplied by the food industry.
Food safety and food security are monitored by agencies like the International Association for Food Protection, World Resources Institute, World Food Programme, Food and Agriculture Organization, and International Food Information Council. They address issues such as sustainability, biological diversity, climate change, nutritional economics, population growth, water supply, and access to food.
The right to food is a human right derived from the International Covenant on Economic, Social and Cultural Rights (ICESCR), recognizing the "right to an adequate standard of living, including adequate food", as well as the "fundamental right to be free from hunger".

Food sources

Most food has its origin in plants. Some food is obtained directly from plants; but even animals that are used as food sources are raised by feeding them food derived from plants. Cereal grain is a staple food that provides more food energy worldwide than any other type of crop. Corn (maize), wheat, and rice – in all of their varieties – account for 87% of all grain production worldwide.Most of the grain that is produced worldwide is fed to livestock.
Some foods not from animal or plant sources include various edible fungi, especially mushrooms. Fungi and ambient bacteria are used in the preparation of fermented and pickled foods like leavened bread, alcoholic drinks, cheese, pickles, kombucha, and yogurt. Another example is blue-green algae such as Spirulina.Inorganic substances such as salt, baking soda and cream of tartar are used to preserve or chemically alter an ingredient.

Plants

Many plants and plant parts are eaten as food and around 2,000 plant species are cultivated for food. Many of these plant species have several distinct cultivars.
Seeds of plants are a good source of food for animals, including humans, because they contain the nutrients necessary for the plant's initial growth, including many healthful fats, such as omega fats. In fact, the majority of food consumed by human beings are seed-based foods. Edible seeds include cereals (corn, wheat, rice, et cetera), legumes (beans, peas, lentils, et cetera), and nuts. Oilseeds are often pressed to produce rich oils - sunflower, flaxseed, rapeseed (including canola oil), sesame, et cetera.
Seeds are typically high in unsaturated fats and, in moderation, are considered a health food, although not all seeds are edible. Large seeds, such as those from a lemon, pose a choking hazard, while seeds from cherries and apples contain cyanide which could be poisonous only if consumed in large volumes.
Fruits are the ripened ovaries of plants, including the seeds within. Many plants and animals have coevolved such that the fruits of the former are an attractive food source to the latter, because animals that eat the fruits may excrete the seeds some distance away. Fruits, therefore, make up a significant part of the diets of most cultures. Some botanical fruits, such as tomatoes, pumpkins, and eggplants, are eaten as vegetables.(For more information, see list of fruits.)
Vegetables are a second type of plant matter that is commonly eaten as food. These include root vegetables (potatoes and carrots), bulbs (onion family), leaf vegetables (spinach and lettuce), stem vegetables (bamboo shoots and asparagus), and inflorescence vegetables (globe artichokes and broccoli and other vegetables such as cabba cabbage or cauliflower).



 

Modern Games


Nowadays, a growing number of children spend much more time on modern games than on traditional games. Some educationalists and parents tend to worry about this trend because they firmly believe that traditional children’s games do better in terms of developing a whole variety of skills. Personally, I am of the same opinion.

Admittedly, for children, modern games provide an environment that allows for computer skills enhancement. Through playing electronic games, especially online computer games, enthusiastic young players are rapidly familiar with how to sent instant messages or emails to other players, how to get information about games from the Internet, how to install, update and uninstall the game program, and so forth. However, all of these are limited in the domain of computer.

It is widely accepted that playing traditional games contributes to improving young people’s social skills. Traditional children’s games involve human interactions in real world instead of human-machine interactions in virtual world, thus providing opportunities for children to learn ways of effective communication with both languages as well as gestures. In addition, traditional games are usually played in groups. It allows chances for children to experience different talents, skills and backgrounds from all other players. This experience can help children understand the need to respect others and learn how to cooperate with kinds of people.

Away from these serious concerns, a high proportion of traditional games consist of physical activities, which play a significant role in developing children’s sports skills. We often see that children are sitting in front of and staring at the screen when they are playing modern games. In contrast, the majority of traditional games encourage an active lifestyle. To take the traditional children’s game-beanbag game as an example, one group of children need to run all the time to avoid to be hit by beanbag, while the opposite group of children should continuously pick up and toss the beanbag to each other to hit their target.

In conclusion, it is traditional games that provide a play-centered approach to the next generation to develop a wide range of skills. Modern games are of shortcomings in this respect. Parents and teachers should ensure that their children or students learn to enjoy various traditional games, rather than just collapsing in front of a screen.




https://www.italki.com/entry/379749

Traditional game


One of the more popular versions is that a small circle is drawn on the ground. All the players put one of their marbles within the circle. Then each of the players drops another marble to a point outside of the drawn circle. The player that owns the marble furthest away from the circle is entitled to play first.

In computer and video games, a traditional game is a computer program adaptation of a non-computer game (such as a board game or card game). Board games and card games have been around for thousands of years such prior to video games. They are often ported to computer programs because of the ease of access and little need for set up time. They can be played on the internet or LAN between players, helping them to become popular to play online.
Traditional games can also be used as a way of gambling online, games like poker have gained significant popularity on the internet being playable on a number of websites.

Traditional children's games do not include commercial products such as board games, but do include games which require props such as hopscotch or marbles. "'Traditional' games", have, "not only failed to disappear, but have also evolved over time into new versions."
Traditional children's games are defined, "as those that are played informally with minimal equipment, that children learn by example from other children, and that can be played without reference to written rules. These games are usually played by children between the ages of 7 and 12, with some latitude on both ends of the age range. Children's traditional games (also called folk games) are those that are passed from child to child, generation to generation, informally by word of mouth," and most children's games include at least two of the following six features in different proportion: physical skill, strategy, chance, repetition of patterns, creativity, and vertigo. 

In this age of electronic games and hi tech toys, we often forget that it is often the simplest of inventions that can entertain a child for a long period of time. Although state-of-the-art, high tech computer games are available in Indonesia, such as the ever-popular game cubes, smart phone and iPad game apps, these modern inventions are not affordable for the majority of the population. These games would only be found in the homes of middle to upper class families.
Amongst the economically disadvantaged in society, it is often hard for parents to make enough money to feed their family, so toys are often quite simple or something that has been made by the parent. Fortunately, traditional toys are not expensive ... and are fun! The toys and the games that are described below are commonly seen and played by Indonesian children today.

Kelereng or Gundu

marblesKelereng, or marbles to the western world, is a favorite with boys. There are many variations of games played with marbles.
He must attempt to use the marble that is outside of the circle (striker) to hit the marbles within the circle and knock them outside of the ring. If he is successful in doing, this he is entitled to keep the marbles that he has knocked out of the circle. The striker marble, however, must also come to rest outside of the drawn circle. If it does not, this marble must remain within the circle and the owner then forfeits this marble.
If the player is successful in knocking one of his opponents' marbles out of the ring, he can continue his turn and try to strike any other opponents. striker marbles. If he is successful in hitting his opponents. striker marble, he is entitled to take that marble and his opponent can no longer play the current round. If however he misses his opponents. striker marble, he looses his turn and the next player can then start to play.

Gangsing or Gasing

GangsingThis game is normally played by boys. The gangsing is a top made from bamboo with a small opening on the side. This small hole makes the top whistle very distinctively as it spins. The size of the hole determines the pitch of the whistle. String is wound around the dowel that goes through the center of the gangsing . The child then holds onto the flat bamboo handle that is tied to the end of the string and pulls this handle to set the gangsing spinning. Normally a circle is drawn on the ground about 50 cm. in diameter. Two children play against each other. The object of the game is to try and knock your opponents gangsing out of the designated circle. Gangsing are commonly sold outside the temples and tourist attractions in Yogyakarta, Central Java.


Lompat Tali

This is a very popular game which elementary school girls play at recess time. It is much like skipping rope however the rope that the girls use is made from hundreds of elastic bands that are looped together to form a large ring. The girls take turns trying to jump over the elastic rope which is held by two girls at each end.
The height of the rope normally starts low, such as at ankle height, and gradually moves higher up the bodies of the children after the jumpers have successfully jumped over the lower height. Experienced jumpers can often jump over ropes that are neck high! A good thing that comes from using a rope that is made from rubber bands, is that if a jumper is not successful in jumping over the rope, the rope will give and the jumper will not be hurt in her unsuccessful attempt. Thus, a lot of skinned knees are avoided.

Bekel

bola bekelThis is the equivalent of western jacks, and is commonly played by Indonesian girls. The shape of the bekel differs from the western jacks in that they are flat with a small bridge holding the two sides together. On the upper side of the biji bekel there is a small red dot that is called the pit. The under side of the bekel is called a roh. On one of the flat sides of the biji bekel there are small indentations or dots and the other side is smooth.
The game is played is a similar method to jacks, but with a few differences. When the game is started, the biji bekel are all held in the hand of the player and are dropped as the ball is allowed to bounce one time. The player then starts to play by attempting to pick up the biji bekel one at a time without disturbing any of the other biji bekel within the time that it takes the ball to bounce once.
If the player successfully has picked up all of the bekel, he then drops them again and starts the second set of the game. In this set he must attempt to position the biji bekel with the pit facing up again one at a time. This action must be completed while the player throws the ball in the air and allows it to bounce one time. The player must attempt to turn over the bekel without moving any of the other bekel.
If the player completes this successfully, he then picks up the biji bekel one at a time while throwing the ball in the air until he has all of the biji bekel in his hand. He then drops them all again and now picks the biji bekel up two at a time and then three at a time, etc. until he picks up all the biji bekel with one sweep of the hand.
He drops them again and now starts the roh set. The player must attempt to turn over all the biji bekel so the roh side is now facing up. It is permitted to pick up more than one group of the set number while the ball is being thrown in the air. For example if the player is picking up groups of two while the ball is being thrown in the air, he may grab three groups of two bekel. The action of grabbing a set number of bekel is called cek.
If the player moves any of the biji bekel that he is not attempting to pick up, or if he drops any of the biji bekel in his hand, he loses his turn and it goes to the next player. A skilled player can go through many sets of the game before he makes a mistake and has to turn the bekel over to the next player. The player that completes the most sets without making a mistake is considered the winner of the game.
The name is derived from the Dutch game"bikkelen" using the same copper "bikkels".

Layang-layang

Layang-layang or kite flying is a very popular pastime for Indonesian children. Provinces throughout the country have their own designs. There are two distinct types of kites: the first is those that are just to be used for flying which have a tailed attached to them to balance the kite; and those that will be used for one-on-one dogfights, a favorite pastime amongst kite flyers.
Fighting kites do not have tails attached to them. They are made from light bamboo and waxed paper. Often the string that is attached to these kites is coated with crushed glass. The string is dipped in a solution of crushed glass, which has been boiled with ka, chemicals and dye. The mixture acts as an adherent so the tiny particles of glass will cling to the string. The string is strung out on a small rack to let it dry. This process makes the string very sharp and capable of cutting the opponents string.
Ready-made glass coated string can also be bought in various thickness. . Most kite flyers opt to buy ready-made string as it is a long and messy process to prepare their own. The choice of the thickness of the string would depend the on the size of the kite, and a greater consideration, the budget of the buyer. If the owner is not careful this string can also cut his fingers as well!
The object of the game is to try and cut the opponents' kite loose. The way that the string is attached to the kite determines the control that the flyer has over his kite. If the two holding strings are attached far apart to the frame of the kite, this will make it heavier to hold on to when it is flying. However, this gives the kite flyer greater control over the movements of the kite.
If the two holding strings are attached closer together onto the frame of the kite, this makes the kite much lighter to hold on to but sacrifices control. These kites tend to be wilder in flight.
Experienced kite flyers know that a taunt string is not as easy to cut as a slack string, so it is up to the skill of the kite flyer to use techniques of pulling and releasing the string to try and avoid having his kite cut free. If a kite is cut free by an opponent, the victor is the one that is still holding a kite. The loose kites are often the culprits of reckless chases. The child that gets to the loose kite first is considered the new owner of the kite.

Kuda Lumping

Kuda LumpingThese small replicas of the larger kuda lumping that are used in a trance dance on Java are cut out from woven bamboo mats and painted with striking colored patterns. Sequins, beads and other materials can also be added to give the kuda lumping its colorful appearance.
When given to a child, their imaginative minds are the only limit as to what dramas these kuda lumping are the center of! Although intended as a toy, many of these delightful horses end up in suitcases to be given as souvenirs of an expat's trip to Indonesia or smaller more colorful versions can be used as eye-catching decorations on Christmas trees.

Mobil-mobilan Kulit Jeruk

Mobil Jeruk - cars made from pomelo skinAlthough today's children may think that cars made from Jeruk Bali skins are no match for contemporary toy cars, many Indonesian men have fond memories of these home-made cars. Jeruk Bali is a large pomelo (grapefruit-like) that has a very thick skin. Once the fruit has been removed, the skin can then be then cut into pieces that will form the parts of the car.
Stiff coconut frond ribs are used to hold the pieces together. A long stick is attached to the back of the car and can be used to push the car along. Sometimes a string is tied to the front of the car so that it can be pulled behind the owner as well. This very simple toy has brought a smile to the faces of many Indonesian children.

Congklak or Dakon

CongklakOne of the oldest known games in the world, Congklak can be traced as far back as ancient Egypt. Brought to Indonesia, probably centuries ago by Arab or Indian traders, it is just as popular in Indonesia today as it has been for through the ages. Congklak is played on a board with circular indentations along both sides and a home indentation on each end of the board.
The game is played with 98 small markers such as shells or beads, which are divided evenly between all the indentations. Although at first glance this many appear to be some type of calculator, it is quite a challenging strategic game and takes a lot of practice before a player becomes skilled.

Musical Instruments

AngklungA large majority of Indonesian traditional instruments tend to be made of bamboo, as it is readily available throughout Indonesia. School children are often taught basic music on instruments such as Suling, Gambang or Angklung. A suling is a small flute-like instrument, which resembles a recorder, however it is made of bamboo. It has holes down the length of the instrument that when covered or uncovered by the player's fingers result in the various notes.
Angklung are another traditional Indonesian instrument that is made from bamboo, originating from West Java. Angklung are actually a group of various sized hand-held instruments made from bamboo. When the angklung is shaken is produces a chord of music. The size of the angklung determines the chord that it produces. Songs are played with one person standing up behind a group of hanging angklung or by a group of people holding one angklung and playing their chord at the appropriate time within the song - much like a group of people would play bells in the west.
A gambang is a xylophone-type instrument with keys made from different lengths of bamboo. The different lengths of the bamboo result in different notes. The bamboo produces a very pleasant soft sound when struck with the mallets.
A very different type of instrument is the gamelan orchestra. Gamelan is actually a group of percussion and accompanying instruments which are housed on short legs which allow the musician to play the instrument sitting down on the floor cross-legged. Gamelan are used in traditional music, primarily in Java and Bali.

Semut, Orang, Gajah

This game is popular throughout Asia, just as it is throughout the world in all its variations. I remember playing a paper, scissors, stone game of similar design. In Indonesia the game is also known as suwitan or pingsut and is played by young children to see who goes first in play, or just for fun to see who wins.
Hand signs:

semut - ant Little finger points towards partner Semut
orang - person Pointer finger points towards partner Orang
gajah - elephant Thumb points towards partner Gajah
How to Play:
Face your partner with your hand in front of you in a fist. Then, count to three together, open you hand and make one of the three hand signs. If both of you make the same sign, start again.
The Winner:
The semut wins over the gajah because the semut can crawl in the gajah's ear and tickle him to drive him crazy.
The orang wins over the semut because the orang can stomp on the semut and squash it.
The gajah wins over the orang because the orang can get trampled by the gajah.







 

cource http://www.expat.or.id/info/games.html

Games

A game is a structured form of play, usually undertaken for enjoyment and sometimes used as an educational tool.[1] Games are distinct from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements. However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games).
Key components of games are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational, or psychological role.
Attested as early as 2600 BC,[2][3] games are a universal part of human experience and present in all cultures. The Royal Game of Ur, Senet, and Mancala are some of the oldest known games.[4]

Definitions

Ludwig Wittgenstein

Ludwig Wittgenstein was probably the first academic philosopher to address the definition of the word game. In his Philosophical Investigations,[5] Wittgenstein argued that the elements of games, such as play, rules, and competition, all fail to adequately define what games are. From this, Wittgenstein concluded that people apply the term game to a range of disparate human activities that bear to one another only what one might call family resemblances. As the following game definitions show, this conclusion was not a final one and today many philosophers, like Thomas Hurka, think that Wittgenstein was wrong and that Bernard Suits' definition is a good answer to the problem. [6]

Roger Caillois

French sociologist Roger Caillois, in his book Les jeux et les hommes (Games and Men),[7] defined a game as an activity that must have the following characteristics:
  • fun: the activity is chosen for its light-hearted character
  • separate: it is circumscribed in time and place
  • uncertain: the outcome of the activity is unforeseeable
  • non-productive: participation does not accomplish anything useful
  • governed by rules: the activity has rules that are different from everyday life
  • fictitious: it is accompanied by the awareness of a different reality

Chris Crawford

Computer game designer Chris Crawford, founder of The Journal of Computer Game Design, has attempted to define the term game[8] using a series of dichotomies:
  1. Creative expression is art if made for its own beauty, and entertainment if made for money.
  2. A piece of entertainment is a plaything if it is interactive. Movies and books are cited as examples of non-interactive entertainment.
  3. If no goals are associated with a plaything, it is a toy. (Crawford notes that by his definition, (a) a toy can become a game element if the player makes up rules, and (b) The Sims and SimCity are toys, not games.) If it has goals, a plaything is a challenge.
  4. If a challenge has no "active agent against whom you compete," it is a puzzle; if there is one, it is a conflict. (Crawford admits that this is a subjective test. Video games with noticeably algorithmic artificial intelligence can be played as puzzles; these include the patterns used to evade ghosts in Pac-Man.)
  5. Finally, if the player can only outperform the opponent, but not attack them to interfere with their performance, the conflict is a competition. (Competitions include racing and figure skating.) However, if attacks are allowed, then the conflict qualifies as a game.
Crawford's definition may thus be rendered as[original research?]: an interactive, goal-oriented activity made for money, with active agents to play against, in which players (including active agents) can interfere with each other.

Other definitions

  • "A game is a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome." (Katie Salen and Eric Zimmerman)[9]
  • "A game is a form of art in which participants, termed players, make decisions in order to manage resources through game tokens in the pursuit of a goal." (Greg Costikyan)[10] According to this definition, some "games" that do not involve choices, such as Chutes and Ladders, Candy Land, and War are not technically games any more than a slot machine is.
  • "A game is an activity among two or more independent decision-makers seeking to achieve their objectives in some limiting context." (Clark C. Abt)[11]
  • "At its most elementary level then we can define game as an exercise of voluntary control systems in which there is an opposition between forces, confined by a procedure and rules in order to produce a disequilibrial outcome." (Elliot Avedon and Brian Sutton-Smith)[12]
  • "A game is a form of play with goals and structure." (Kevin J. Maroney)[13]
  • "to play a game is to engage in activity directed toward bringing about a specific state of affairs, using only means permitted by specific rules, where the means permitted by the rules are more limited in scope than they would be in the absence of the rules, and where the sole reason for accepting such limitation is to make possible such activity." (Bernard Suits)[14]
  • "When you strip away the genre differences and the technological complexities, all games share four defining traits: a goal, rules, a feedback system, and voluntary participation." (Jane McGonigal)[15]






https://en.wikipedia.org/wiki/Game



 

 

Senin, 10 April 2017

The ultimate chocolate cake

With a touch of ale for extra richness and deliciousness this bake can be out of your oven and on your cake stand in less than 45 minutes.

Preparation Time: 20 minutes
Cooking Time: 20-25 minutes
Total Time: 40-45 minutes
 


Ingredients

175g self-raising flour
¼ level tsp baking powder
1 level tsp bicarbonate of soda
275g dark brown soft sugar
110g spreadable butter
2 large eggs, beaten
50g cocoa powder, sifted
200ml Old Speckled Hen
For the Icing:
200g butter, soften
400g icing sugar
2 tbsp Old Speckled Hen
50g dark chocolate, melted
Cocoa powder or grated chocolate to dust
 
Method

Preheat the oven 180°C, fan oven 160°C, gas mark 4.  Grease and line the base of 2 x 22cm round cake-tins, with non-stick baking parchment.
Sift the flour, baking powder and bicarbonate of soda into a large mixing bowl or the bowl of a freestanding mixer.
Add all the other ingredients, except the Old Speckled Hen. Either using an electric hand whisk or the freestanding mixer combine all the ingredients for about one minute until you have a smooth creamy consistency.   Add the Old Speckled Hen a little at a time until thoroughly combined.

http://home.bt.com/lifestyle/the-ultimate-chocolate-cake-recipe-for-adults-11363937403130

Chocolate Cake

"This cake won me First Prize at the county fair last year. It is very chocolaty."

Ingredients

Directions 

  1. Preheat oven to 350 degrees F (175 degrees C).
  2. In a large bowl, mix together the cake and pudding mixes, sour cream, oil, beaten eggs and water. Stir in the chocolate chips and pour batter into a well greased 12 cup bundt pan.
  3. Bake for 50 to 55 minutes, or until top is springy to the touch and a wooden toothpick inserted comes out clean. Cool cake thoroughly in pan at least an hour and a half before inverting onto a plate If desired, dust the cake with powdered sugar.
  4. Tip
  5. Aluminum foil can be used to keep food moist, cook it evenly, and make clean-up easier.

 


 

Hobby

A hobby is a regular activity that is done for enjoyment, typically during one's leisure time. Hobbies can include collecting themed items and objects, engaging in creative and artistic pursuits, playing sports, or pursuing other amusements. A list of hobbies is lengthy and always changing as interests and fashions change. By continually participating in a particular hobby, one can acquire substantial skill and knowledge in that area. Engagement in hobbies has increased since the late nineteenth century as workers have more leisure time and advancing production and technology have provided more support for leisure activities. As some hobbies have become less popular, like stamp collecting, others have been created following technological advances, like video games.

Hobbyists are a part of a wider group of people engaged in leisure pursuits where the boundaries of each group overlap to some extent. The Serious Leisure Perspective groups hobbyists with amateurs and volunteers and identifies three broad groups of leisure activity with hobbies being found mainly in the Serious leisure category.

a. Casual leisure is intrinsically rewarding, short-lived, pleasurable activity requiring little or no preparation

b. Serious leisure is the systematic pursuit of an amateur, hobbyist, or volunteer that is substantial, rewarding and results in a sense of accomplishment.

c. Project-based leisure is a short-term often a one-off project that is rewarding.

  List of hobbies

This is a partial list of hobbies. A hobby is an activity, interest, enthusiasm, or pastime that is undertaken for pleasure or relaxation, typically done during one's own time. This list includes only recognized hobbies that have been the subject of published discussions or that have organized membership associations. Entries in this list should be links to Wikipedia articles about specific hobbies or to articles about the subjects of hobbies where there is a section demonstrating that it is, or was, a recognized hobby.

 Indoor hobbies

 Outdoor hobbies