Senin, 17 April 2017

Games

A game is a structured form of play, usually undertaken for enjoyment and sometimes used as an educational tool.[1] Games are distinct from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements. However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games).
Key components of games are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational, or psychological role.
Attested as early as 2600 BC,[2][3] games are a universal part of human experience and present in all cultures. The Royal Game of Ur, Senet, and Mancala are some of the oldest known games.[4]

Definitions

Ludwig Wittgenstein

Ludwig Wittgenstein was probably the first academic philosopher to address the definition of the word game. In his Philosophical Investigations,[5] Wittgenstein argued that the elements of games, such as play, rules, and competition, all fail to adequately define what games are. From this, Wittgenstein concluded that people apply the term game to a range of disparate human activities that bear to one another only what one might call family resemblances. As the following game definitions show, this conclusion was not a final one and today many philosophers, like Thomas Hurka, think that Wittgenstein was wrong and that Bernard Suits' definition is a good answer to the problem. [6]

Roger Caillois

French sociologist Roger Caillois, in his book Les jeux et les hommes (Games and Men),[7] defined a game as an activity that must have the following characteristics:
  • fun: the activity is chosen for its light-hearted character
  • separate: it is circumscribed in time and place
  • uncertain: the outcome of the activity is unforeseeable
  • non-productive: participation does not accomplish anything useful
  • governed by rules: the activity has rules that are different from everyday life
  • fictitious: it is accompanied by the awareness of a different reality

Chris Crawford

Computer game designer Chris Crawford, founder of The Journal of Computer Game Design, has attempted to define the term game[8] using a series of dichotomies:
  1. Creative expression is art if made for its own beauty, and entertainment if made for money.
  2. A piece of entertainment is a plaything if it is interactive. Movies and books are cited as examples of non-interactive entertainment.
  3. If no goals are associated with a plaything, it is a toy. (Crawford notes that by his definition, (a) a toy can become a game element if the player makes up rules, and (b) The Sims and SimCity are toys, not games.) If it has goals, a plaything is a challenge.
  4. If a challenge has no "active agent against whom you compete," it is a puzzle; if there is one, it is a conflict. (Crawford admits that this is a subjective test. Video games with noticeably algorithmic artificial intelligence can be played as puzzles; these include the patterns used to evade ghosts in Pac-Man.)
  5. Finally, if the player can only outperform the opponent, but not attack them to interfere with their performance, the conflict is a competition. (Competitions include racing and figure skating.) However, if attacks are allowed, then the conflict qualifies as a game.
Crawford's definition may thus be rendered as[original research?]: an interactive, goal-oriented activity made for money, with active agents to play against, in which players (including active agents) can interfere with each other.

Other definitions

  • "A game is a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome." (Katie Salen and Eric Zimmerman)[9]
  • "A game is a form of art in which participants, termed players, make decisions in order to manage resources through game tokens in the pursuit of a goal." (Greg Costikyan)[10] According to this definition, some "games" that do not involve choices, such as Chutes and Ladders, Candy Land, and War are not technically games any more than a slot machine is.
  • "A game is an activity among two or more independent decision-makers seeking to achieve their objectives in some limiting context." (Clark C. Abt)[11]
  • "At its most elementary level then we can define game as an exercise of voluntary control systems in which there is an opposition between forces, confined by a procedure and rules in order to produce a disequilibrial outcome." (Elliot Avedon and Brian Sutton-Smith)[12]
  • "A game is a form of play with goals and structure." (Kevin J. Maroney)[13]
  • "to play a game is to engage in activity directed toward bringing about a specific state of affairs, using only means permitted by specific rules, where the means permitted by the rules are more limited in scope than they would be in the absence of the rules, and where the sole reason for accepting such limitation is to make possible such activity." (Bernard Suits)[14]
  • "When you strip away the genre differences and the technological complexities, all games share four defining traits: a goal, rules, a feedback system, and voluntary participation." (Jane McGonigal)[15]






https://en.wikipedia.org/wiki/Game



 

 

Senin, 10 April 2017

The ultimate chocolate cake

With a touch of ale for extra richness and deliciousness this bake can be out of your oven and on your cake stand in less than 45 minutes.

Preparation Time: 20 minutes
Cooking Time: 20-25 minutes
Total Time: 40-45 minutes
 


Ingredients

175g self-raising flour
¼ level tsp baking powder
1 level tsp bicarbonate of soda
275g dark brown soft sugar
110g spreadable butter
2 large eggs, beaten
50g cocoa powder, sifted
200ml Old Speckled Hen
For the Icing:
200g butter, soften
400g icing sugar
2 tbsp Old Speckled Hen
50g dark chocolate, melted
Cocoa powder or grated chocolate to dust
 
Method

Preheat the oven 180°C, fan oven 160°C, gas mark 4.  Grease and line the base of 2 x 22cm round cake-tins, with non-stick baking parchment.
Sift the flour, baking powder and bicarbonate of soda into a large mixing bowl or the bowl of a freestanding mixer.
Add all the other ingredients, except the Old Speckled Hen. Either using an electric hand whisk or the freestanding mixer combine all the ingredients for about one minute until you have a smooth creamy consistency.   Add the Old Speckled Hen a little at a time until thoroughly combined.

http://home.bt.com/lifestyle/the-ultimate-chocolate-cake-recipe-for-adults-11363937403130

Chocolate Cake

"This cake won me First Prize at the county fair last year. It is very chocolaty."

Ingredients

Directions 

  1. Preheat oven to 350 degrees F (175 degrees C).
  2. In a large bowl, mix together the cake and pudding mixes, sour cream, oil, beaten eggs and water. Stir in the chocolate chips and pour batter into a well greased 12 cup bundt pan.
  3. Bake for 50 to 55 minutes, or until top is springy to the touch and a wooden toothpick inserted comes out clean. Cool cake thoroughly in pan at least an hour and a half before inverting onto a plate If desired, dust the cake with powdered sugar.
  4. Tip
  5. Aluminum foil can be used to keep food moist, cook it evenly, and make clean-up easier.

 


 

Hobby

A hobby is a regular activity that is done for enjoyment, typically during one's leisure time. Hobbies can include collecting themed items and objects, engaging in creative and artistic pursuits, playing sports, or pursuing other amusements. A list of hobbies is lengthy and always changing as interests and fashions change. By continually participating in a particular hobby, one can acquire substantial skill and knowledge in that area. Engagement in hobbies has increased since the late nineteenth century as workers have more leisure time and advancing production and technology have provided more support for leisure activities. As some hobbies have become less popular, like stamp collecting, others have been created following technological advances, like video games.

Hobbyists are a part of a wider group of people engaged in leisure pursuits where the boundaries of each group overlap to some extent. The Serious Leisure Perspective groups hobbyists with amateurs and volunteers and identifies three broad groups of leisure activity with hobbies being found mainly in the Serious leisure category.

a. Casual leisure is intrinsically rewarding, short-lived, pleasurable activity requiring little or no preparation

b. Serious leisure is the systematic pursuit of an amateur, hobbyist, or volunteer that is substantial, rewarding and results in a sense of accomplishment.

c. Project-based leisure is a short-term often a one-off project that is rewarding.

  List of hobbies

This is a partial list of hobbies. A hobby is an activity, interest, enthusiasm, or pastime that is undertaken for pleasure or relaxation, typically done during one's own time. This list includes only recognized hobbies that have been the subject of published discussions or that have organized membership associations. Entries in this list should be links to Wikipedia articles about specific hobbies or to articles about the subjects of hobbies where there is a section demonstrating that it is, or was, a recognized hobby.

 Indoor hobbies

 Outdoor hobbies

 

 

Kanzashi


Kanzashi (?) are hair ornaments used in traditional Japanese hairstyles. Some models may have been modified for self-defense.
In the English-speaking world, the term "kanzashi" is sometimes applied to the folded cloth flowers that traditionally adorned tsumami kanzashi or to the technique used to make those flowers.

History
Kanzashi were first used in Japan during the Jōmon period. During that time, a single thin rod or stick was considered to have mystical powers which could ward off evil spirits, so people would wear them in their hair. This is also when some of the first predecessors of the modern Japanese hair comb began to appear.
During the Nara period, a variety of Chinese cultural aspects and items were brought to Japan, including zan (written with the same Chinese character as kanzashi) and other hair ornaments. During the Heian period, the traditional style of putting hair up was changed to wearing it long, tied back low. It was at this time that kanzashi began to be used as a general term for any hair ornament, including combs and hairpins. During the Azuchi-Momoyama period, the hairstyles changed from the taregami (垂髪?), or long straight hair, to the wider variety of "Japanese hair" (日本髪 Nihongami?) which make more use of hair ornaments.
Kanzashi came into wide use during the Edo period, when hairstyles became larger and more complicated, using a larger number of ornaments. Artisans began to produce more finely crafted products, including some hair ornaments that could be used as defensive weapons. During the latter part of the Edo period, the craftsmanship of kanzashi reached a high point, with many styles and designs being created (see Types of kanzashi, below).
Nowadays, kanzashi are most often worn by brides; by professional kimono wearers such as geisha, tayū and yujo; or by adepts in Japanese tea ceremony and ikebana. However, there is currently a revival among young Japanese women who wish to add an elegant touch to their business suit. There are many varieties and many styles of wearing kanzashi. The way a geisha wears her kanzashi indicates her status immediately to an informed audience according to the type and location of the kanzashi. Maiko (apprentice geisha) usually wear more numerous and elaborate kanzashi than older geisha and progress through several hairstyles where the kanzashi must be worn in a fixed pattern.
Tsumami kanzashi has been officially designated as a traditional Japanese handcraft in the Tokyo region since 1982. Traditionally trained professional artisans typically undergo five to ten years of apprenticeship; from 2002 to 2010, their estimated number in the country decreased from fifteen to five.[3][4] However, the petal-folding technique has become a popular hobby, due to instructional books, kits, and lessons from sources such as the Tsumami Kanzashi Museum in Shinjuku. Some students have bypassed the traditional apprenticeship system to establish themselves as independent professional artisans of tsumami kanzashi in Japan.
 

Senin, 03 April 2017

Origami

"Paper folding" redirects here. For other uses of the term, see Paper folding (disambiguation). For other uses of Origami, see Origami (disambiguation).

Origami (折り紙?, from ori meaning "folding", and kami meaning "paper" (kami changes to gami due to rendaku)) is the art of paper folding, which is often associated with Japanese culture. In modern usage, the word "origami" is used as an inclusive term for all folding practices, regardless of their culture of origin. The goal is to transform a flat sheet square of paper into a finished sculpture through folding and sculpting techniques. Modern origami practitioners generally discourage the use of cuts, glue, or markings on the paper. Origami folders often use the Japanese word kirigami to refer to designs which use cuts, although cutting is more characteristic of Chinese papercrafts.
The small number of basic origami folds can be combined in a variety of ways to make intricate designs. The best-known origami model is the Japanese paper crane. In general, these designs begin with a square sheet of paper whose sides may be of different colors, prints, or patterns. Traditional Japanese origami, which has been practiced since the Edo period (1603–1867), has often been less strict about these conventions, sometimes cutting the paper or using nonsquare shapes to start with. The principles of origami are also used in stents, packaging and other engineering applications.

History

Distinct paperfolding traditions arose in Europe, China, and Japan which have been well-documented by historians. These seem to have been mostly separate traditions, until the 20th century.
In China, traditional funerals often include the burning of folded paper, most often representations of gold nuggets (yuanbao). The practice of burning paper representations instead of full-scale wood or clay replicas dates from the Sung Dynasty (905–1125 CE), though it's not clear how much folding was involved.
In Japan, the earliest unambiguous reference to a paper model is in a short poem by Ihara Saikaku in 1680 which mentions a traditional butterfly design used during Shinto weddings. Folding filled some ceremonial functions in Edo period Japanese culture; noshi were attached to gifts, much like greeting cards are used today. This developed into a form of entertainment; the first two instructional books published in Japan are clearly recreational.
In Europe, there was a well-developed genre of napkin-folding, which flourished during the 17th and 18th centuries. After this period, this genre declined and was mostly forgotten; historian Joan Sallas attributes this to the introduction of porcelain, which replaced complex napkin folds as a dinner-table status symbol among nobility. However, some of the techniques and bases associated with this tradition continued to be a part of European culture; folding was a significant part of Friedrich Froebel's "Kindergarten" method, and the designs published in connection with his curriculum are stylistically similar to the napkin fold repertoire.
When Japan opened its borders in the 1860s, as part of a modernization strategy, they imported Froebel's Kindergarten system—and with it, German ideas about paperfolding. This included the ban on cuts, and the starting shape of a bicolored square. These ideas, and some of the European folding repertoire, were integrated into the Japanese tradition. Before this, traditional Japanese sources use a variety of starting shapes, often had cuts; and if they had color or markings, these were added after the model was folded.
In the early 1900s, Akira Yoshizawa, Kosho Uchiyama, and others began creating and recording original origami works. Akira Yoshizawa in particular was responsible for a number of innovations, such as wet-folding and the Yoshizawa–Randlett diagramming system, and his work inspired a renaissance of the art form. During the 1980s a number of folders started systematically studying the mathematical properties of folded forms, which led to a rapid increase in the complexity of origami models.


 https://en.wikipedia.org/wiki/Origami

 


Music

Music is an art form and cultural activity whose medium is sound organized in time. The common elements of music are pitch (which governs melody and harmony), rhythm (and its associated concepts tempo, meter, and articulation), dynamics (loudness and softness), and the sonic qualities of timbre and texture (which are sometimes termed the "color" of a musical sound). Different styles or types of music may emphasize, de-emphasize or omit some of these elements. Music is performed with a vast range of instruments and vocal techniques ranging from singing to rapping; there are solely instrumental pieces, solely vocal pieces (such as songs without instrumental accompaniment) and pieces that combine singing and instruments. The word derives from Greek μουσική (mousike; "art of the Muses").
In its most general form, the activities describing music as an art form or cultural activity include the creation of works of music (songs, tunes, symphonies, and so on), the criticism of music, the study of the history of music, and the aesthetic examination of music. Ancient Greek and Indian philosophers defined music as tones ordered horizontally as melodies and vertically as harmonies. Common sayings such as "the harmony of the spheres" and "it is music to my ears" point to the notion that music is often ordered and pleasant to listen to. However, 20th-century composer John Cage thought that any sound can be music, saying, for example, "There is no noise, only sound."
The creation, performance, significance, and even the definition of music vary according to culture and social context. Indeed, throughout history, some new forms or styles of music have been criticized as "not being music", including Beethoven's Grosse Fuge string quartet in 1825, early jazz in the beginning of the 1900s and hardcore punk in the 1980s. There are many types of music, including popular music, traditional music, art music, music written for religious ceremonies and work songs such as chanteys. Music ranges from strictly organized compositions–such as Classical music symphonies from the 1700s and 1800s, through to spontaneously played improvisational music such as jazz, and avant-garde styles of chance-based contemporary music from the 20th and 21st centuries.
Music can be divided into genres (e.g., country music) and genres can be further divided into subgenres (e.g., country blues and pop country are two of the many country subgenres), although the dividing lines and relationships between music genres are often subtle, sometimes open to personal interpretation, and occasionally controversial. For example, it can be hard to draw the line between some early 1980s hard rock and heavy metal. Within the arts, music may be classified as a performing art, a fine art or as an auditory art. Music may be played or sung and heard live at a rock concert or orchestra performance, heard live as part of a dramatic work (a music theater show or opera), or it may be recorded and listened to on a radio, MP3 player, CD player, Smartphone or as film score or TV show.
In many cultures, music is an important part of people's way of life, as it plays a key role in religious rituals, rite of passage ceremonies (e.g., graduation and marriage), social activities (e.g., dancing) and cultural activities ranging from amateur karaoke singing to playing in an amateur funk band or singing in a community choir. People may make music as a hobby, like a teen playing cello in a youth orchestra, or work as a professional musician or singer. The music industry includes the individuals who create new songs and musical pieces (such as songwriters and composers), individuals who perform music (which include orchestra, jazz band and rock band musicians, singers and conductors), individuals who record music (music producers and sound engineers), individuals who organize concert tours, and individuals who sell recordings and sheet music and scores to customers.

Theory
Music theory encompasses the nature and mechanics of music. It often involves identifying patterns that govern composers' techniques and examining the language and notation of music. In a grand sense, music theory distills and analyzes the parameters or elements of music – rhythm, harmony (harmonic function), melody, structure, form, and texture. Broadly, music theory may include any statement, belief, or conception of or about music. People who study these properties are known as music theorists. Some have applied acoustics, human physiology, and psychology to the explanation of how and why music is perceived.
 
Elements
Music has many different fundamentals or elements. Depending on the definition of "element" being used, these can include: pitch, beat or pulse, tempo, rhythm, melody, harmony, texture, style, allocation of voices, timbre or color, dynamics, expression, articulation, form and structure. The elements of music feature prominently in the music curriculums of Australia, UK and USA. All three curriculums identify pitch, dynamics, timbre and texture as elements, but the other identified elements of music are far from universally agreed. Below is a list of the three official versions of the "elements of music":
  • Australia: pitch, timbre, texture, dynamics and expression, rhythm, form and structure.
  • UK: pitch, timbre, texture, dynamics, duration, tempo, structure.
  • USA: pitch, timbre, texture, dynamics, rhythm, form, harmony, style/articulation.
In relation to the UK curriculum, in 2013 the term: "appropriate musical notations" was added to their list of elements and the title of the list was changed from the "elements of music" to the "inter-related dimensions of music". The inter-related dimensions of music are listed as: pitch, duration, dynamics, tempo, timbre, texture, structure and appropriate musical notations.
The phrase "the elements of music" is used in a number of different contexts. The two most common contexts can be differentiated by describing them as the "rudimentary elements of music" and the "perceptual elements of music".


  https://en.wikipedia.org/wiki/Music